Curve to Chain-link Fence (Geometry Nodes)

04 Feb.,2024

 

Thanks for your support!

I had to cut back on a lot of features because things were getting messy and each new feature took exponentially longer to implement and I felt that I’ve spent too much time on it and judged that what I had already may be useful “as is” to someone. I’m hoping that I can clean things up with named attributes in Blender 3.2.

Things that didn’t make it into the release that I hoped to implement were various wire gauges (this only 1/2 works if you dig around internally), a “ridged” option with variable support bars, tilt-noise, and selvages.

I will work toward implementing those features depending on how the 3.2 “port” goes, but can’t really promise anything at this point.

@moshus, Thanks! The sheep model is a messy multirez sculpt on a meta-ball base and is only detailed enough for mid-ground or back-ground purposes.

The original metaball block-out:

I’ll see if I can put a baked version on Sketchfab for you.

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